Welcome
Welcome to Street Smart Detroit. This is the development web site for a serious game about homelessness. The goal is to help the player to "see homelessness through thte eyes of the homeless" and to hopefully develop empathy, learn about issues facing the homeless, and to hopefully play a fun game. The development is in the Unity engine (http://www.unity3d.com) and we are always looking for donations of game items with on an urban theme, story writers, level designers, sound effects, programmers (Javascript and C#), and anyone who would like to contribute their time and effort.
Crash
Well, I have had a little set-back. It seems that you cannot dump an infinite amount of assets into the Unity project folder and expect Unity to be able to handle it. Apparently, Unity 3.0 will be making a separate "library" to handle assets and avoid crash problems like I am having. {read more}
More work completed
Now the Dog will chase you and cause damage if he gets near you. I have also added opportunities to warm up and med kits as well as food.
Things to do:
1)Get the vehicles working again.
2) NPC conversations
3) End sequence for the second level
4) Fix electric fence top error
5) Expressway tunnel is now empty and needs some gameplay elements
6) Better labyrinth for the industrial yard.
7) Figure out what I am going to do about videos (only works in Unity Pro - I don't have Unity Pro)
Updates
Some things are now working. Some things are broken again. I am trying to find a better way of moving the vehicles around. Before I just launched them in one direction and hoped that they made it across the playfield, but I want to use waypoints to have better control. Now, they are just broken. The industrial yard area is improved and the HUD is improved. The link to the demo is below.
Demo
I am a little hesitant to release this because lots of things aren't working yet, but here is the latest demo just in time for the holiday season. Remember this is a alpha version and is not meant in any way to be complete!
Update
So, I am working on the "industrial yard" segment. Basically the story is that somehow (still working on that) you end up in a yard and have to find your way out and into the city to catch the bus to get to the Seceratary of State's affice to get your ID, which in turn will allow you to receive services. The yard is basically a maze that you have to navigate while avoiding enemies (not yet implemented) and within a certain time period (before you freeze). Right now, I am working on the more technical aspects of the game (like receiving damage, end game, etc.) and the HUD.
Web site upgrade
This is a new website - although I am using the same theme as before. There were a couple of quirks and a lot of older stuff on this site and so I used the upgrade to Drupal 6.14 as an opportunity to start fresh. Please be patient as I re-establish this site.